#include "LocalShader.h"

REGISTER_SHADER(SkyboxVertexShader, "HdrSphericalHarmonics\\Skybox.vert")

REGISTER_SHADER(SkyboxFragmentShader, "HdrSphericalHarmonics\\Skybox.frag")

REGISTER_SHADER(ReflectVertexShader, "HdrSphericalHarmonics\\Reflect.vert")

REGISTER_SHADER(ReflectFragmentShader, "HdrSphericalHarmonics\\Reflect.frag")

REGISTER_SHADER(ShProjectionComputeShader, "HdrSphericalHarmonics\\ShProjection.comp")

REGISTER_SHADER(ShAddComputeShader, "HdrSphericalHarmonics\\ShAdd.comp")

REGISTER_SHADER(ShReflectVertexShader, "HdrSphericalHarmonics\\ShReflect.vert")

REGISTER_SHADER(ShReflectFragmentShader, "HdrSphericalHarmonics\\ShReflect.frag")



